Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Summons Frostbolt Frostbolt Spell, Projectile, Cold., wide and slow like a Sea Witch, but bigger (0-19)% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Projectile Speed Projectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipateĭeals 99% of Damage Cannot Pierce Enemies Deals (8-888) to (12-1332) Cold Damage
The projectile fades quickly, reducing damage and freezing chance until it dissipates. Projectile Speed: 1800 An icy projectile which has a chance to freeze enemies it passes through.
Puruna, The Challenger, a unique totem (doesn't move). Or add a ramp into the already open control room.The layout roughly forms a figure eight loop.Īrena is a large camp on the far side of the map (big enough to stand outside boss' Frost Bomb). Maybe open up the other control rooms at the top and create a raised alternate route around the back. Luckily there's plenty of space to make the ending less dull, so i'll do something to that end. Maybe that'll fix itself once players learn the map, but i'm loath to rely on that. Part of this is that since the alternate routes are a way away and in the other direction, once the carts reach the end, both teams just push back and forth along the end path fruitlessly. Walk time to the mid exit was longer than it would have been, it was further from any important point, it was harder to camp, and it STILL turned into a spammy messy dogpile. Players were spawning on top of each other. I hate it- in retrospet i can't think of a more shit thing i've done. Needs a spawn exit to the middle of the map Yeah, i noticed that, before the test, i just ignored it in the hope that a solution would come up. I'll admit, were it not that this feedback comes from a reliable source, i'd discard it outright. It's more than double that to Granary's mid. To the center of the map, the furthest point from a spawn, its 15 seconds maximum.
Anyway, finally getting around to analysing test feedback.